Smartsims: How to Beat Music2Go Marketing
Smartsims: How to Beat Music2Go Marketing

Smartsims: How to Beat Music2Go Marketing

What is the Music2Go Marketing Simulation?

Music2Go marketing simulation is a platform by Smartsims designed to explain and illustrate the core marketing terms and concepts. Concepts are introduced as the simulation progresses throughout the rollovers. Users are responsible over price, retail margin, sales forecast, sales promotion, product development, product launch and advertising decisions.

Music2Go Ranking

Fanshawe College Report

Music2Go Hints & Tips

Your goal is try to increase your Marketing Contribution so that it is higher than your competitors. Lost sales shows how many more units could have been sold if a given firm had ordered more stock. This is unsatisfied excess demand for a product.

Increase Market Share

  • Decrease Retail Price
  • Increase/Improve Advertising
  • Increase Distribution Coverage
  • Increase/Improve Sales Promotion
  • Spec Improvement Development

Increase Profitability

  • Cost Reduction Development
  • Decrease Retail Margin

Retail Price

The recommended retail price range is a guideline. You can price higher or lower than this, but be aware it becomes harder to cover your costs if you price too low, and you may lose market share if you price too high.

Retail PriceMusicGamingFitness
SensitivityHighLowMedium
Retail Price ($)$101$147$67

Retail Margin

Distribution Coverage is the proportion of consumers who can buy a product in the places that they normally shop. Even though having a lower Retail Price would create more sales, there became a need to strike a balance between an above average price Retail Margin to ensure Distribution Coverage was not neglected.

DistributionMusicGamingFitness
SensitivityHighMediumMedium
Retail Margin (%)30%30%30%

Sales Forecast

The Forecast Demand is an estimate of the likely size of each market segment for next year. Enter your sales forecast for the year ahead to determine required inventory. A Sales Forecast (Units) goal can be to increase market share by a percentage each rollover.

  • Forecast Market Demand This Year * Current Market Share * (1 + Percentage Increase)

Advertising

Product Awareness is the percentage of potential customers who remember your product and would mention it if asked to list some specific headphones. This is affected by how much you spend on Advertising, how efficiently you allocate it across the media channels, and how much past accumulated advertising awareness there is for a product. This was calculated by multiplying the Media Viewing Habits by the Advertising Media Reach to decide on an optimal advertising mix. Focusing on one or two advertising strategies created the highest amount of Awareness for the allocated budget.

AdvertisingMusicGamingFitness
SensitivityMediumLowHigh
Budget ($)$8,000,000$2,000,000$9,000,000
$500,000RadioRadioDigital Media
$1,000,000RadioPrintDigital Media
$1,500,000RadioPrintDigital Media
$2,000,000PrintPrintDigital Media
$2,500,000PrintPrintDigital Media
$3,000,000RadioPrintDigital Media
$3,500,000RadioPrintDigital Media
$4,000,000Digital MediaPrintDigital Media
$4,500,000Digital MediaPrintDigital Media
$5,000,000Digital MediaPrintDigital Media
$5,500,000TVTVDigital Media
$6,000,000TVTVDigital Media
$6,500,000TVTVDigital Media
$7,000,000TVTVTV
$7,500,000TVTVTV
$8,000,000TVTVTV
$8,500,000TVTVTV
$9,000,000TVTVTV
$9,500,000TVTVTV
$10,000,000TVTVTV

Sales Promotion

Sales Promotion is a rating from 1 to 100 which indicates the effectiveness of each product’s activities. This is based on a combination of the sales promotion expenditure and the promotion mix effectiveness. Each promotional activity has particular relevance to certain stages of the product life cycle. New products start in the Growth phase then over the next six rollovers they gradually transition from to Mature, and eventually the Decline phase.

Sales PromotionMusicGamingFitness
SensitivityMediumHighLow
Budget ($)$5,000,000$8,500,000$2,000,000

Music Segment

Product CycleGrowthMatureDecline
AllocationsYear 0Year 1Year 2Year 3Year 4Year 5Year 6+
Trade Shows20%15%10%5%7%8%10%
Sales Force Training20%15%10%5%5%5%5%
Premiums (Gifts)25%30%35%40%35%30%25%
Website / Social Media10%10%10%10%10%10%10%
Point of Purchase Displays15%17%18%20%20%20%20%
Rebates10%13%17%20%23%27%30%

Gaming Segment

Product CycleGrowthMatureDecline
AllocationsYear 0Year 1Year 2Year 3Year 4Year 5Year 6+
Trade Shows20%15%10%5%7%8%10%
Sales Force Training30%27%23%20%20%20%20%
Premiums (Gifts)20%27%33%40%35%30%25%
Website / Social Media15%13%12%10%10%10%10%
Point of Purchase Displays15%17%18%20%20%20%20%
Rebates0%2%3%5%8%12%15%

Fitness Segment

Product CycleGrowthMatureDecline
AllocationsYear 0Year 1Year 2Year 3Year 4Year 5Year 6+
Trade Shows15%12%8%5%5%5%5%
Sales Force Training25%20%15%10%8%7%5%
Premiums (Gifts)5%12%18%25%23%22%20%
Website / Social Media25%23%22%20%18%17%15%
Point of Purchase Displays25%25%25%25%25%25%25%
Rebates5%8%12%15%20%25%30%

Development

The Product Specs is a rating from 1 to 100 that measures how close your product is to an ideal product in each market segment. You may have dumped obsolete inventory units if you improved your product with product development. Your existing stock of finished goods is sold off cheaply to an overseas market because consumers prefer to buy your latest product designs. This usually results in an inventory disposal loss, but this is likely to be lower than the inventory holding cost of storing all those finished goods and the cost savings of improving your product design.

  • Cost Reduction Development for every product.
  • Spec Improvement for every product.
Spec ImprovementMusicGamingFitness
SensitivityMediumHighLow